

The PX-1KC replaces the PPC and two single heat sinks with an AC/5 and one ton of ammunition. PX-1KC Wechsel Royal Industrial Repair and Heavy Machining on Kaumberg has created four variants of the retrotech Phoenix.Two ammo bins enable the use of different munitions, including inferno missiless. To back it up, the 3R carries a pair of Marklin Mini SRM-2 launchers. Primarily a sniper, the Phoenix mounts a Stolz Harbinger 2 PPC. While grounded, it is capable of attaining 86.4 km/h thanks to a Magna 250 fusion engine, and is protected by nine tons of PanzerSlab Type 3 standard armor. The main feature of the medium Phoenix is its ability to jump up to 150 meters thanks to five Gerard Special A jump jets. These were eventually corrected after 33 years, just 13 years before Krauss-Liemann Incorporated designed the modern PX-3R Phoenix. It was mired by constant problems including electronics interference when the particle cannon was fired, with pilots giving it the name "Sparkly Bird." The legs were also too weak to deal with the stress of landing a 50 ton BattleMech, resulting in fractured or shattered leg and torso structural components. Ultimately Krauss' engineers encountered the same problems as the Terran Hegemony with their earlier Wasp and it took an additional four years until the redesigned prototype was unveiled and another six before it was production ready. In order to reconfigure it as jump-capable, the launchers were downgraded to twin SRM-2s, but received slightly better armor protection. The design philosophy had been intended to create a front-line trooper BattleMech that would engage enemies at all ranges and so had mounted a PPC and two SRM-4 launchers. They quickly scrambled to redesign a machine that was essentially complete as a result. Having nearly reached completion of a prototype in 2470, Terens Amaris ordered the design team to implement jump jet technology for immediate testing - information that had been acquired by the Republic's intelligence agency. The earliest prototypes of the Phoenix underwent numerous changes throughout its long development history. It was surprising, then, when a ComStar report indicated that the Hanseatic League was deploying a number of them. No other power produced or salvaged the Phoenix and it was believed to have become extinct following Aleksandr Kerensky's conquest of the Rim Worlds Republic. Nonetheless, the Phoenix and its jumping capability did allow the Republic to execute new battle plans, including combat drops from DropShips. The First Consul diverted resources away from other production efforts to accomplish this which became a massive boondoggle. Terens insisted on "quality over quantity" in the Republic's BattleMech program, delaying production until well after the Terran Hegemony had fielded the Griffin and Shadow Hawk. Unfortunately, the Republic lacked jump jets, so the project stalled while technicians reverse engineered the technology. Terens Amaris was convinced that the Wasp and its jump jets heralded a sea-change in tactics and was determined to build a 'Mech larger than the Wasp that incorporated them. The Phoenix was the Rim Worlds Republic's first effort to design a jump-capable BattleMech designed and produced by Krauss-Liemann Incorporated.
